Struct usd::pxr::usd_shade::Material

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#[repr(C)]
pub struct Material { /* private fields */ }
Expand description

A Material provides a container into which multiple “render targets” can add data that defines a “shading material” for a renderer. Typically this consists of one or more UsdRelationship properties that target other prims of type Shader - though a target/client is free to add any data that is suitable. We strongly advise that all targets adopt the convention that all properties be prefixed with a namespace that identifies the target, e.g. “rel ri:surface = </Shaders/mySurf>”.

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impl Material

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pub fn new(prim: &Prim) -> Material

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pub fn get_surface_attribute(&self) -> Attribute

Represents the universal “surface” output terminal of a material.

Declarationtoken outputs:surface
C++ TypeTfToken
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pub fn compute_surface_source(&self) -> Shader

Computes the resolved “surface” output source for the given contextVector. Using the earliest renderContext in the contextVector that produces a valid Shader object.

If a “surface” output corresponding to each of the renderContexts does not exist or is not connected to a valid source, then this checks the universal surface output.

Returns an empty Shader object if there is no valid surface output source for any of the renderContexts in the contextVector. The python version of this method returns a tuple containing three elements (the source surface shader, sourceName, sourceType).

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impl Clone for Material

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Material

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for Material

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.