Expand description
The root module. In order to match the C++ naming convention, everything sits under a pxr root namespace.
Modules
- Sdf provides the foundations for serializing scene description to a reference ascii format, or a (multitude of) plugin-defined format. It also provides the primitive abstractions for interacting with scene description, such as SdfPath, SdfLayer, SdfPrimSpec.
- Contains foundation classes and functions the rest of the modules.
- The main entry point for working with usd.
- Defines the 3D graphics-related prim and property schemas that together form a basis for interchanging geometry between DCC tools in a graphics pipeline.
- UsdShade provides schemas and behaviors for creating and binding materials, which encapsulate shading networks.
- Defines classes that provide for type abstraction (VtValue) and enhanced array types (VtArray).